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Mind At War

A series of Virtual Reality paintings tell the story of Scott Tennis England, a young US veteran and his battle with mental illness.

EyeJack is an Art and Technology company specialising in immersive art experiences and creator tools for Augmented Reality and Web 3. EyeJack is a full service eco-system, we have our EyeJack studio; a team of developers and artists that create bespoke experiences and continue to innovate and evolve the space, EyeJack Creator tools; public software that allows thousands of AR enthusiasts around the world to easily create AR art and generative art. EyeJack app: a platform for distributing and experiencing the AR art.

The avatars are deliberately retro-futuristic harking back to the early days of videogame culture when we were all first asked to 'Choose your player'. Each avatar design features hand drawn frame by frame animation and futuristic motifs suggesting the avatars might have powers unique to the Metaverse environment and not bound to the laws of our physical world.

Highlights from the last year include the Neonz.xyz - a generative art project, that pushed our team to connect our ecosystem with web 3, paving the way towards an AR Metaverse. The Traitz - generative art tool - is a powerful tool allowing artists to jam with the machine to generate thousands of variations of their own art on the fly. Breonna‘s Garden - an augmented Reality experience created in the memory of Breonna Taylor for her family - which has spearheaded a conversation Internationally on how social digital experiences can be used to foster healing and navigate grief.

Visit Breonna’s Garden

Press
Good Morning America
NBC
CBS Austin
HypeBeast
AR Post

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Prosthetic Reality

Sutu Co-Founded EyeJack with Lukasz Karluk after the success of their AWE-winning Augmented Reality art book, ‘Prosthetic Reality‘. The book was a first of its kind celebrating augmented art from 45 artists around the world.  The company has grown  to support over 10000 artists and AR enthusiasts on their EyeJack Creator platform. 

In 2021, EyeJack launched Prosthetic Reality v:2 featuring 65 artists and a Web 3 layer, allowing NFT versions of that art to be purchased directly through the AR interface.

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Bespoke Projects

A series of Virtual Reality paintings tell the story of Scott Tennis England, a young US veteran and his battle with mental illness.

Over the years, EyeJack has been fortunate to work with some of the biggest IPs and brands on the planet to deliver exciting AR activations, including the Spider-Man: Into the Spidey-Verse AR activation at D-Con. For this project EyeJack worked closely with the Sony team to use AR to reconstruct iconic scenes from the Academy award winning animation - showing storyboard sketches, to animatics all the way to achieve the final animated sequence.

The avatars are deliberately retro-futuristic harking back to the early days of videogame culture when we were all first asked to 'Choose your player'. Each avatar design features hand drawn frame by frame animation and futuristic motifs suggesting the avatars might have powers unique to the Metaverse environment and not bound to the laws of our physical world.

We presented the project as a giant sized comic book, paying hommage to the original format that launched it all, whilst simultaneously creating a ‚Metaverse‘-style experience that resonnated closely with the central theme of this new Spider-Man story - Into the Spidey-verse. 

+

Mind At War

A series of Virtual Reality paintings tell the story of Scott Tennis England, a young US veteran and his battle with mental illness.

EyeJack is an Art and Technology company specialising in immersive art experiences and creator tools for Augmented Reality and Web 3. EyeJack is a full service eco-system, we have our EyeJack studio; a team of developers and artists that create bespoke experiences and continue to innovate and evolve the space, EyeJack Creator tools; public software that allows thousands of AR enthusiasts around the world to easily create AR art and generative art. EyeJack app: a platform for distributing and experiencing the AR art.

Highlights from the last year include the Neonz.xyz - a generative art project, that pushed our team to connect our ecosystem with web 3, paving the way towards an AR Metaverse. The Traitz - generative art tool - is a powerful tool allowing artists to jam with the machine to generate thousands of variations of their own art on the fly. Breonna‘s Garden - an augmented Reality experience created in the memory of Breonna Taylor for her family - which has spearheaded a conversation Internationally on how social digital experiences can be used to foster healing and navigate grief.

The avatars are deliberately retro-futuristic harking back to the early days of videogame culture when we were all first asked to 'Choose your player'. Each avatar design features hand drawn frame by frame animation and futuristic motifs suggesting the avatars might have powers unique to the Metaverse environment and not bound to the laws of our physical world.

Visit Breonna’s Garden

Press
Good Morning America
NBC
CBS Austin
HypeBeast
AR Post

+

Prosthetic Reality

Sutu Co-Founded EyeJack with Lukasz Karluk after the success of their AWE-winning Augmented Reality art book, ‘Prosthetic Reality‘. The book was a first of its kind celebrating augmented art from 45 artists around the world.  The company has grown  to support over 10000 artists and AR enthusiasts on their EyeJack Creator platform. 

In 2021, EyeJack launched Prosthetic Reality v:2 featuring 65 artists and a Web 3 layer, allowing NFT versions of that art to be purchased directly through the AR interface.

+

Bespoke Projects

A series of Virtual Reality paintings tell the story of Scott Tennis England, a young US veteran and his battle with mental illness.

Over the years, EyeJack has been fortunate to work with some of the biggest IPs and brands on the planet to deliver exciting AR activations, including the Spider-Man: Into the Spidey-Verse AR activation at D-Con. For this project EyeJack worked closely with the Sony team to use AR to reconstruct iconic scenes from the Academy award winning animation - showing storyboard sketches, to animatics all the way to achieve the final animated sequence.

We presented the project as a giant sized comic book, paying hommage to the original format that launched it all, whilst simultaneously creating a ‚Metaverse‘-style experience that resonnated closely with the central theme of this new Spider-Man story - Into the Spidey-verse. 

The avatars are deliberately retro-futuristic harking back to the early days of videogame culture when we were all first asked to 'Choose your player'. Each avatar design features hand drawn frame by frame animation and futuristic motifs suggesting the avatars might have powers unique to the Metaverse environment and not bound to the laws of our physical world.

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Mind At War

VR
More Info

“Mind at War” is a room-scale VR experience which takes viewers through a series of VR paintings that depict the memories of Iraq War veteran Scott England before, during, and after the war.

Scott never wanted to join the military. He had another life in mind. He dreamt of marrying his high school girlfriend and recreating the life of his childhood together - having a family and exploring the beautiful mountains of Utah and greater America. Two weeks before his wedding, Scott lost his job - and then 9/11 happened.

Unemployed and desperate for work, Scott enlisted, and eighteen months later, he was shipped to Iraq. Ill-equipped and emotionally unstable, the war exposed him to unimaginable layers of trauma, and he quickly became a victim of Post Traumatic Stress Disorder. His return to the US was without support, which thrust him further into despair, and later, homelessness. Through support from the Veteran’s Association and his unbreakable will, Scott slowly begins to heal and ultimately moves forward with his life.

Each painting in “Mind of War”is narrated by Scott, encouraging users to step into Scott’s darkness and follow along with his memories.

Directed by Sutu. Produced by Ryot. VR programming and animation by Visitor Vision, Sound/Music by Rich Bessell

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